Blend Spaces


First pass at locomotion animations and hooking up blend spaces in Unity from a while ago:

Second pass at character model and locomotion animations:


In order to get a smooth feel with the attack layers I had to use a layer specifically for hips so I didn't lose the hip "bob" during moving attacks.

I synced the layers to the base locomotion layer so that all three layers share the same state-machine structure. This allowed me to customize the blend trees for each state in each layer.

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