Blend Spaces
Brutal Knights » Devlog
First pass at locomotion animations and hooking up blend spaces in Unity from a while ago:
Second pass at character model and locomotion animations:
In order to get a smooth feel with the attack layers I had to use a layer specifically for hips so I didn't lose the hip "bob" during moving attacks.
I synced the layers to the base locomotion layer so that all three layers share the same state-machine structure. This allowed me to customize the blend trees for each state in each layer.
Brutal Knights
A fast-paced, medieval-sludge, third-person hack-N-slash where you battle against endless undead hordes from the Abyss.
Status | Prototype |
Author | VirtuousCarrot |
Genre | Action |
More posts
- In The BeginningSep 24, 2022
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